Recruit Snyder’s Vietnam Professional Mod Download, Battlefield 1943 Mods

24 Mar 2015 | Author: | Comments Off on Recruit Snyder’s Vietnam Professional Mod Download, Battlefield 1943 Mods

Download Recruit Snyder’s Professional!

Readme File:

Snyder’s Vietnam Pro

Gameplay for BF Vietnam 1.21 (latest and the official WW2 Mod by EA/DICE

Please that the WW2 Mod is required to play!

www.RecruitSnyder.com for latest news and and for illustrations (strongly recommended!).

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INSTALLATION

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RSV Pro can be run on that have RSV 1.2 installed, a separate mod. You can play RSV 1.2 (arcade style)

or RSV Pro (tactical for advanced players).

Open the distribution file.

You will Winrar or Winace to extract the (get Winrar from it’s free).

Extract .rar file to your open the folder (RSVProfessional) and the folder named RSVPro to

BF Vietnam Mods folder GAMES#92;Battlefield Vietnam#92;Mods) and run the game.

folder RSVPro should in your Mods folder, to BFV_WW2Mod and BFVietnam.)

Select Mod in the Custom Game menu RSVProII) and thereafter choose or Multiplayer.

I recommend playing instead of Singleplayer.

NETWORKING: All server managers have tested. Linux: Linux admins need to run the

fixinstall which is part of the official server distribution.

Menu map music: Copy the music and folders from BFVietnam to

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MAPS

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19 with COOP and Conquest incl. 3 converted maps the WW2 Mod and 2 custom maps by El Thilo:

and Camp Lovely. Map download not you should install those maps separately for

BF Vietnam if you to play them. After you can play the original map with the setup

in BF Vietnam or the enhanced in RSVPro.

Download:

http://battlefieldvietnam.filefront.com/file/City_Life;32999

Those maps can also be from other locations.

Do NOT them to the RSVPro levels they are meant for BF Vietnam!

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GENERAL

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– Long times for vehicles (tanks, choppers, aircraft) – good care of your or helo!

– Long times for all stationary weapons AA guns etc.) – enemy’s AA and your helos are

– Artillery guns are and can be moved (cargo choppers, tow

– Limited ammo for all stationary weapons, aiming

– Additional supply units

– Full AI (except for known limitations in the series, like bots place mines,

bots use winches, bots don’t up kits, bots don’t objects in a sensible way)

Blood FX (moderate)

– 3rd view for infantry (F10 F12)

– No self for damaged vehicles

– can be abandoned on a map for later re-use

Enemy vehicles can be hijacked and respawn until destroyed

Tank, aircraft chopper with adjusted velocity /

– Hooks winches to most vehicles (MI-8 etc.)

– Helipads and ammo refill radius

– Heat seeking less precise now – still lethal but they’re to avoid

– Helicopters, Combat Jeep with Tank missiles – no damage to infantry, direct required

– Machine replace machine guns in vehicles (Huey Gunship, Hormone)

– New/unique for all choppers, planes and most vehicles, for instance: Huey and Huey Slick

got different physics;

– New suspension, and steering for most vehicles. 4WD to many Jeeps.

– supply depots – repair land vehicles and ammo, destroyable, can be moved.

Extra seats for many

– Existing classes new classes added

– vehicles re-done, new vehicles

– Existing hand re-done, new hand weapons

– Several AI enhancements, for Transport chopper pilots bail out over landing they

keep flying of the time); Bots … and to destroy enemy checkpoints;

All U.S. heat seeking got color markings to identify fire. New heat seekers for

Combat Jeep (formerly as MUTT) – slower routines;

– Numerous vehicle sound changes.

Helicopter transport capabilities: and Mi-8 can lift/transport heavy Huey Slick Huey

Medium light vehicles; Light objects, Jeeps;

ATC Tango door can be opened keys): Do not load vehicles, infantry; Tango heals (front)

– Lots of objects, to be placed freely on map: Please do not place while driving!

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_______________________________________

Special Objects:

Destructible Radar Bunker w/ and helo spawner; spawns (on certain maps), comes 1 Gunship, Slick

Medevac; asset for U.S. team;

Destructible NVA Outpost w/ helo, soldier spawner; incl. re-arm supply; see U.S. Bunker.

– Destructible NVA Outpost: Several stages, tunnel entrance to massive with field hospital;

spawners attached, paratrooper point. Early stages are to destroy, bunker needs of explosives

– U.S. hospital (deployed by Medevac heals soldiers, can be moved by and tow trucks.

– NVA field (deployed by BTR Ambulance), heals can be moved by helos and tow trucks.

Mines are harder to see ;-))

Stationary MG M 240 w/ tripod; deployed by Tow Truck, Studebaker helicopter

_ Stationary MG Dual MG 42 Chainsaw; by UAZ Patrol Car 4WD;

– AA Battery Quad 50: Limited can be deployed by Nancy truck and Jeep wherever

required.

Stationary AA Missile Battery Red Slow heat seeking radar, Left_Click fires one

Right_Click fires barrage (up to deployed by BRDM Mortar car and UAZ , anywhere.

– U.S. Checkpoint: 2.5t wreck, accessible, steel tank obstacle, cover for infantry, very

to destroy, deployed by Combat 4×4 anywhere; Studebaker truck turns into Checkpoint upon

destruction of a disappearing wreck);

– NVA UAZ Pickup wreck, sandbags, tank obstacles plus Engineer kit spawner, hard to

deployed by UAZ Pickup and BTR 60;

– NVA Three different models crates), ignition: explosives, MG, some submachine guns;

blast, kills everything; by Vespa, BM21 SAM, Red UAZ Patrol Car; spawns on

city maps; can be deployed buildings as well. Caution!

U.S. Tank Obstacle: tankobs plus sandbags and one M 240 MG; by Studebaker 2.5t;

– Crate: Looks like spawn crate, with logo; repairs and refills deployed by M113

and BTR 60, can be found helipads for airlift;

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– F4 Phantom, Corsair, MiG 17 21

– A1 Skyraider added to maps. Two variants; both new low-velocity napalm missiles;

AC-47 gunship with spawn point added to maps. Spawns in mid-air manned.

Bomb load for carpet bombing.

– Gunship: AT/AA missiles machine cannons

– Medevac (ambulance); one-seater, field hospital (place do not drop like a …),

heals soldiers standing to the stretchers;

– Cobra: seekers for pilot added;

Mi-8 Gunship: Heat missiles added for pilot Soviet type (slow)

Mi-8 Cargo: winch Trashyk defense system (AA firing backwards), limited

– Ka-25: Added to maps, winch added lift light vehicles machine cannons.

– Added to many maps, one napalm missile added, no long respawn times.

Chinook: Rear door to be opened by co-pilot (arrow can hold 15 – 20 soldiers;

(pos. 1-6) enters as infantry can WALK in using the door. Rear door be closed before

take-off. ambulance station – rear passengers can be healed. and repairs friendly choppers

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Land Vehicles:

UAZ Light Truck, long base, 4WD; can place two fuel traps;

– BTR Truck; non-amphibious; heals (10 m radius), places NVA field

– Ural 375 Tow Truck; wheel base; lifted get repairs; driver can place traps;

– Combat 4×4 (ex-MUTT): New model, slow heat seekers can place U.S. Checkpoint /

superb off-road vehicle;

Mortar Jeep: New model, Wheel Base; Front Drive; can place Quad 50 AA wherever required.

– 3-seater 4WD: Fastest car authentic chassis; places M

– Willy Engineer + New model, two variants (open, top); 4 WD; can place AP and AV mines;

spare parts ammo for and soldiers (= repairs and refills

UAZ Pickup: Long Base, 2-seater; Front Drive; provides ammo parts; can place stationary

AA battery and NVA Checkpoint wherever

– UAZ Patrol: New model, superb off-road vehicle; can VC/NVA fuel trap and MG 42

– BM21 SAM: New 3-seater (2 inside cabin); heat seeking missiles for driver and pos. # 3

can place traps.

– BM21 New model physics; supplies drops supply/repair crates;

Nancy AA truck: Can deploy 50 AA battery; new physics

– Flatbed Helicopter Carrier: OH-6 Loach which always respawn on the truck; if

captures the truck, the helicopter is OH-6 has long respawn

– Studebaker 2.5t Truck places steel obstacles plus sandbags required. Upon destruction,

turns into U.S. (hard to destroy, good for infantry);

– U.S. Tow Can lift transport light vehicles and objects (crates, AA heavy vehicle,

causes great damage it collides with other even tanks. No armor. Do not heavy tanks; places M

– M 110: Gun adjusted; passenger seat;

– M Can place repair/supply crate

M 132 Zippo: 1-seater with (turret); Do not drive into own flames! Wait two or three can also

place M-46 gun;

– BRDM Amphibious, 2-seater, 4 mortars for limited rotation for mortar driver can place

AA missile Red Sky;

– BTR 60: Can place crate and NVA Checkpoint;

– BTR 60 Minelayer vehicle (no turret, no Non-amphibious; places minefields (AP

AV ammo refills repairs;

U.S. Propaganda Vehicle Saigon: Re-furbished, ex-WW2 doors can be opened (arrow places

U.S. Flamethrower kit; carries PA system Radio), driver can start

– NVA Propaganda Vehicle Red Flamethrower installed, PA system Hannah) operated by driver, can

fuel trap, carries one (can be entered separately the rear);

– Vespa: New can place NVA fuel trap;

Sheridan: Flamethrower added for MG gun adjusted

– PT 76: Armed (open turret) added, gun

– T-72, T-54, ZSU, Ontos, M-46: adjusted;

– ZSU can place artillery

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Infantry

– Anti Tank Dragon (NVA), sniper slow full automatic, light heavy armor;

Short Thompson (NVA/VC), pistol in certain kits, close quarter weapon;

Short Browning B.A.R. MP; replaces pistol in certain (engy, recon); for urban inaccurate

– Short M1 S rifle, replaces M14 in one engy

– New AKMS (Viet only); short;

– P 38 issued to certain NVA/VC

– Southern Heavy class re-done: L.A.W. now Car 15 or XM148 – not with M60

– M60: Increased standing/running/kneeling; tends to jam – in short bursts (20 – 25 only

– U.S. kit added: Heavy kit, soldier movement. Deployed by Propaganda GMC AKMF;

– NVA kit added: To be found on many (NVA); lots of mines added;

– Mini Pistol for several U.S. close combat weapon;

VC Close Combat class: from the menu; with VC 40 9mm submachine gun, great

incl. AA Shotgun;

– Heavy Engineer: With 9 MG 7 mm; precise small calibre MG; from the menu; also of

NVA Checkpoint.

– Combat U.S. Engineers and several classes got a shovel instead of a Lethal. ;-))

– AA (NVA): Improvised short AA weapon, firing bundles of 9 AA (no missiles);

– U.S. Kit: All sorts of explosives, no Mini Shotgun; on many Medboxes;

– M 16 Sniper: New bipod; very precise;

M 14 21: New mags, 20 rounds per mag;

Binoculars and/or Medkits to several kits, more issued to soldiers.

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Notes:

– Naval Carriers on D-Day Vietnam, Philippines and Inv. Wake are (performance reasons);

– maps carry more than default BFV maps helicopters landing crafts in waves;

– Flaming Several A1 Skyraiders added, 2

– Music players and were disabled in many

– I strongly suggest you try the new weapons and vehicles offline joining a server; practice

bots.

– Numerous changes which I forgot to please don’t sue me 😉

Known

– In infantry 3rd person (F10 – F12), count display doesn’t Hit F9 to see actual ammo left;

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